Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs. KSP delta v interactive map This tool will sum the delta v requirements to get from Kerbin, to another body and back again.
What do we need to know?
What are these two angles I am talking about? Let me show you:
- The planetary phase angle is the angle your destination planet or moon needs to be in front or behind your origin along its orbit. You want to know this, so that you can actually meet up with the destination planet at the end of the transfer.
- The ejection angle is the angle, at which you want to start your transfer burn in your origin planet's or moon's orbit. You want to get this angle right in order to escape the sphere of influence of your origin parallel to its own orbital prograde or retrograde heading.
The escape velocity is how fast your spacecraft will need to go in order to escape the origin body's sphere of influence and go onto the intercept trajectory to the target body. It can be expressed as the sum of you parking orbit velocity and Δv Adobe flash cs3 professional keygen activate. applied during the escape burn.
Ksp Rss Delta V Map
Royal defense for mac computers. To calculate these three values, you can either:
Ksp Delta V Calculator
- Check out the guide this page is based on, written by Kosmo-not on the KSP forum: click here.
- Or use the handy transfer calculator provided on the right.
How to use these values?
Using these values for interplanetary flight is no more complicated than obtaining them:
- Place your ship in a circular, 0° inclination parking orbit around your planet/moon of origin. For optimal efficiency, make this orbit at a 90° heading.
- Obtain the planetary phase angle, ejection angle and ejection velocity values according to your origin's orbit, your destination's orbit and your parking orbit information, as described above.
- Timewarp until the planetary alignment is right. For a positive phase angle, you want the destination to be ahead of you, and for a negative phase angle you want it behind you.
- Timewarp some more, until your ship is properly positioned for the transfer burn in the parking orbit. You need to put yourself at the ejection angle before your origin's prograde (for a higher destination orbit) or retrograde (for a lower destination) orbital heading, as shown in the right image.
- Once positioned, turn prograde and burn, until you reach ejection velocity.
Zoom out to see your orbit's intersection with the target planet's orbit. If the orbits don't match at the destination, perform minimal pro- or retrograde correction burns to achieve intercept. Fmrte 2019 free. If you have your maximum conics set to 3 or more in settings.cfg, you will see the target body intercept once you get it right. Congratulations, you are on your way to another planet!
What are these two angles I am talking about? Let me show you:
- The planetary phase angle is the angle your destination planet or moon needs to be in front or behind your origin along its orbit. You want to know this, so that you can actually meet up with the destination planet at the end of the transfer.
- The ejection angle is the angle, at which you want to start your transfer burn in your origin planet's or moon's orbit. You want to get this angle right in order to escape the sphere of influence of your origin parallel to its own orbital prograde or retrograde heading.
The escape velocity is how fast your spacecraft will need to go in order to escape the origin body's sphere of influence and go onto the intercept trajectory to the target body. It can be expressed as the sum of you parking orbit velocity and Δv Adobe flash cs3 professional keygen activate. applied during the escape burn.
Ksp Rss Delta V Map
Royal defense for mac computers. To calculate these three values, you can either:
Ksp Delta V Calculator
- Check out the guide this page is based on, written by Kosmo-not on the KSP forum: click here.
- Or use the handy transfer calculator provided on the right.
How to use these values?
Using these values for interplanetary flight is no more complicated than obtaining them:
- Place your ship in a circular, 0° inclination parking orbit around your planet/moon of origin. For optimal efficiency, make this orbit at a 90° heading.
- Obtain the planetary phase angle, ejection angle and ejection velocity values according to your origin's orbit, your destination's orbit and your parking orbit information, as described above.
- Timewarp until the planetary alignment is right. For a positive phase angle, you want the destination to be ahead of you, and for a negative phase angle you want it behind you.
- Timewarp some more, until your ship is properly positioned for the transfer burn in the parking orbit. You need to put yourself at the ejection angle before your origin's prograde (for a higher destination orbit) or retrograde (for a lower destination) orbital heading, as shown in the right image.
- Once positioned, turn prograde and burn, until you reach ejection velocity.
Zoom out to see your orbit's intersection with the target planet's orbit. If the orbits don't match at the destination, perform minimal pro- or retrograde correction burns to achieve intercept. Fmrte 2019 free. If you have your maximum conics set to 3 or more in settings.cfg, you will see the target body intercept once you get it right. Congratulations, you are on your way to another planet!
Ksp Delta V Map 1.10.1
Once you have achieved an intercept trajectory, minimal pro- or retrograde burns (sometimes made with RCS translation, in order to not overdo them) can allow you to adjust the periapsis at your destination. Use this to put yourself into a direct atmospheric capture, or adjust it otherwise to your liking.
Conclusion
Ksp Delta V Map 1.8
I hope you have found this guide and calculator to be useful!
Ksp Launch Window Planner
I want to thank Kosmo-not for making his great guide available on the forums for me to base this on, maltesh for helping me out with some of the math, and Elembis for modifications to the code. Without these guys, this wouldn't exist.